Task
1 (Week 6) (w/c 8 Sep 2014)
Research/ find (6) examples of
“Asteroids” games from the past to the present.
Summarise their similarities and
differences. Think about:
·
Replay
values
·
Difficulty
levels
·
Scoring
systems
·
Themes/graphic
styles
·
Animations
·
Sound
effects
1) Space Invaders
Replay Value:
This game is highly addictive
and can be played multiple
times.
Difficulty levels:
The difficulty changes after
every stage (defeating all the
invaders on the screen at that
time)
Scoring system:
After shooting a certain invader or the mystery ship, you are rewarded up to 300pts which is shown normally on the upper, left hand corner of the screen.
Graphics:
It is fairly simple however the symbols and graphics are iconic throughout the generations that this game has been available.
Sound effects:
The sounds on space invaders is high tech for the age that the first platform came out in arcades. The laser sounds of the weapons and pulsing sounds in the game indicating that "space invaders are getting closer"
Graphics:
It is fairly simple however the symbols and graphics are iconic throughout the generations that this game has been available.
Sound effects:
The sounds on space invaders is high tech for the age that the first platform came out in arcades. The laser sounds of the weapons and pulsing sounds in the game indicating that "space invaders are getting closer"
2) Asteroids
Replay Value: This game is similar to Space Invaders as it is a game that can be addictive yet played as many times as you wish.Difficulty:
Not knowing where the asteroids


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