Friday, 22 May 2015

Work in Progress

I added some scripting to make sure my enemies did no surpass the border of the game. This is the reason why I made the tempEnemy = 10 so then it would be able to be destroyed.

Finished Product.
This is the start screen for my game including an interactive button to lead you into the game.
In game has a green guitar that shoots out musical notes to destroy the boom boxes with an attractive explosion animation.

The losing screen shows you your score and level of that game. It also allows you to replay the game.

Wednesday, 10 September 2014

Comments

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Research

Task 1 (Week 6) (w/c 8 Sep 2014)
Research/ find (6) examples of “Asteroids” games from the past to the present.
Summarise their similarities and differences. Think about:

·         Replay values
·         Difficulty levels
·         Scoring systems
·         Themes/graphic styles
·         Animations

·         Sound effects

1)  Space Invaders

Replay Value:
This game is highly addictive
and can be played multiple
times.

Difficulty levels:
The difficulty changes after
every stage (defeating all the
invaders on the screen at that
time)
    Scoring system:
After shooting a certain invader or the mystery ship, you are rewarded up to 300pts which is shown normally on the upper, left hand corner of the screen.


Graphics:
It is fairly simple however the symbols and graphics are iconic throughout the generations that this game has been available.

Sound effects:
The sounds on space invaders is high tech for the age that the first platform came out in arcades. The laser sounds of the weapons and pulsing sounds in the game indicating that "space invaders are getting closer"




2) Asteroids
Replay Value: This game is similar to Space Invaders as it is a game that can be addictive yet played as many times as you wish.

Difficulty:
Not knowing where the asteroids




Action Script

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Idea Generation

Flash Game Idea Generation
My idea is to do a Guitar shooting musical notes at falling boom boxes and radios. The over all idea will be very scratchy design to make it look punky and interesting.

I decided on a music theme as I have a passion for guitars and rock so this game shows that love.

IDE Report

Flash is an Adobe animation and action script based program that lets the user create animations, games, web buttons and more. Using dynamic graphics and simple to use software, almost anyone can use Flash.

Flash is a highly used software for gaming as it has a fairly simple layout and it has preset coding for new game designers using actionscript. Flash also works with Photoshop well so importing static images and layers to Flash is simple and easy.

One of the tools I have learnt to use is the tweening tools that help with the animations in the games. What you draw or create on stage can animate in different ways by using this tool such as changing shape with the shape tween. Another tween is the motion tween which allows you to easily animate the motion of an object without defining the location of the object every frame. The classic tween refers to the tweening from CS3 which lets you move, rotate and even change the object.

Actionscript uses events in a simple coding manner and is useful for importing sounds, . Any errors that actionscript finds will come up in your Output dialogue box that indicates what line of coding is wrong. Flash contains a feature that allows you to see whether or not your game or program will work on mobile devices or tablets called a accelerometer. This is useful to programmers and designers to work out a way to make their designs more attractive on handheld devices.